I use it with a raider children mod as well. dont stop on modding FNV xilandro your mods are dbest youngyone01 wrote: DynaMatrix wrote: >WHOOSH> wwebatmantheepic wrote: YES XILANDRO NEW VEGAS VERY BAD GAME ME NEED FALLOUT 4 BC LOL GODD HOWARD SO SEXYįallout 4 has been had a functional killable children mod for years. Xilandro has excellent sense of humor but understanding sarcasm is beyond some people's skills. Maxime117 wrote: Coriander boi back at it again I see youngyone01 wrote: KushanBlackrazor wrote: Xilandro does mods for NV, I think he's pulling someone's leg. I will give you 20 dollars, if you portĪlso is this compatible with Super Mega Damage Tweaks Redux by xXxPatreonMexXx for Fallout 4? Jacob216 wrote: then why are you on the fallout new vegas nexus? BadMouthedCrab wrote: > he doesn't know HarukaSaigusa wrote: Fallout 4 is bad for you.
His personality is distributed between all securitrons, so he is theoretically immortal - if destroyed, he will simply "hop" to another securitron.Xilandro wrote: Ok very nice mod but can you port this to Fallout 4, because I don't really care about New Vegas you know. Yes Man is the one: " Yes Man does not become hostile when attacked, and the destruction of his body yields a single experience point. House can be killed? "Because killing all the other faction leaders would make Yes Man the only one who would still allow the game to be completed. " wouldn't Yes Man be killable when the leaders of the other factions including Mr.
But I killed him at the end once he had reached New Vegas. " I've literally followed Victor across the Mojave Wasteland from one destination to the next. Seems pretty far fetched that he would actually roam across the entire wastes showing up in random places without getting destroyed. "I was under the impression that he could just "possess" any Securitron robot he wanted. said: " Victor's just a standard security bot. " said: " What about the children in the game? Aren't they un-killable, like in Fallout 3? "Children weren't killable in Fallout 3 without mods so I guess it was easy to assume that they would be unkillable in Fallout 3.